I haven't tested a 4K (4096x4096) texture using the BCn7 or the nVidia equivalent because the MB size would be far to large anyway. For example, a 2048x2048 saved DXT5, BCn3 is 5.33 MB and the alternative is 21.3 MB What you didn't do however is mention that by using either the INTEL or nVidia at this format a 2048x2048 texture is 4x larger. Either give you the result you've shown here. I'm aware and anyone else who knows how this works would be aware that using the BCn7 format is the same or at least similar to using the 8.8.8.8 ARGB 32 bpp | unsigned. You've used the BCn7 format to dispute the results from the nVidia DXT5 and/or the INTEL BCn3. In many cases it's better to use a bump map instead of modelling some things using 3D.Ĭlick to expand.If your going to run a test to dispute a previous post at least you could follow the same test perimeters. But that aside the difference is insignificant enough that nVidia is still the plug-in of choice because it dose Bump maps and dose a very good job of it. My assessment, I think the result shows nVidia is slightly better, Not a lot. At 2048 full Mip Map down to 1x1 both are 5.33 MB. Results do differ when using other DDS formats but we use DXT5 (BCn3) because it reduces file size more.Īs for file size between the two DDS plug-ins. We'll need to get used to this naming being the new norm. Note that in the new Intel DXT5 is known as BCn3. You can see there is very little difference between the two.īoth are saved using DXT5 including Alpha. I was disappointed to see that the Intel boast in my opinion is a tad overstated. So! I'm very used to the result from the nVidia DDS plug-in and already had a car done in devMode so I just re-saved the same car from a PSD open format template using this new Intel DDS plug-in. The only way to test the compression result is from using a fresh new livery template straight out of PSD or PSP that has no former compression at all. Opening a already saved DDS that has already been compressed and saving it again using a different DDS converter program or plug-in and expecting to see something different didn't make any sense to me at all. I found this interesting for the main reason that the Intel boast cleaner edges and better compression.
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